package ru.space_game.resource;

import ru.space_game.core.Game;

public class Sounds {

	/** ID of shot effect */
	public static int SOUND_SHOT;

	/** ID of hit effect */
	public static int SOUND_HIT;

	/** ID of start sound */
	public static int SOUND_START;

	/** ID of win sound */
	public static int SOUND_WIN;

	/** ID of loose sound */
	public static int SOUND_LOOSE;

	public static void init() {
		SOUND_SHOT = Game.getInstance().getSoundManager().addSound("shot.wav");
		SOUND_HIT = Game.getInstance().getSoundManager().addSound("hit.wav");
		SOUND_START = Game.getInstance().getSoundManager()
				.addSound("start.wav");
		SOUND_WIN = Game.getInstance().getSoundManager().addSound("win.wav");
		SOUND_LOOSE = Game.getInstance().getSoundManager()
				.addSound("loose.wav");
	}

}
